"Unlimited Detail is a sorting algorithm that retrieves only the 3D atoms (I won't say voxels any more it seems that word doesn't have the prestige in the games industry that it enjoys in medicine and the sciences) that are needed, exactly one for each pixel on the screen, it displays them using a very different procedure from individual 3D to 2D conversion, instead we use a mass 3D to 2D conversion that shares the common elements of the 2D positions of all the dots combined. Ray-tracing uses up lots of nasty multiplication and divide operators and so isn't very fast or friendly," Dell posted on the Beyond3D forum. "The system isn't ray-tracing at all or anything like ray-tracing. Bruce says that he doesn't want to give his secrets away, however, he appears to have been more open about the technology back in 2008: While the scope of the operation has increased significantly and the demos have obviously improved over the years, it seems to be very difficult to get any kind of information from Euclideon about how Unlimited Detail works or even what the underlying principles are.
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Having a proper company with employees has made a big difference." Our board of directors are some of the top people in Australian software, and our chairman of the board is the former CEO of one of Australia's largest technology companies. "Since that time we've started a company, we have nine employees, we've received investors and got one of the largest grants in the country from the government. "Last year we were just two people and I suppose we're what some people would call a garage job," Dell tells us. According to people who've seen Dell's 2008 presentation, his work actually stretches back several years before that.
#EUCLIDEON GAMES DIVISION SOFTWARE#
Developer Bruce Robert Dell was known to have shown video demos to software developers back in 2008, and over the last few years has built up a small company and claims to have attracted significant investment. However, Carmack rules out a current-gen offering based on the Euclideon tech, something the Unlimited Detail company takes issue with.Īs it is, the technology itself isn't as new as you might think it is. Other developers, including id software's John Carmack, have been more measured in their response, mostly because a variation of voxel technology - the Sparse Voxel Octree (SVO) - is one of the most promising approaches being considered for next-gen rendering, where the raw horsepower and RAM could conceivably be available to make the approach pay off. Or, more correctly, get excited about voxels, but not about the snake oil salesmen." "They're hyping this as something new and revolutionary because they want funding. In reality, it's been done several times before," Notch observes. "It's a very pretty and very impressive piece of technology, but they're carefully avoiding to mention any of the drawbacks, and they're pretending like what they're doing is something new and impressive.
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In short, Euclideon appears to have come up with a new approach to voxel rendering that seemingly has much potential.Īt the time of writing, the demo has been viewed almost 1.6 million times on YouTube, and has engendered fierce debate on the internet with the harshest criticism coming from Minecraft developer Notch, calling out Euclideon's engine as "a scam". Stay tuned to for more news and updates.Without a doubt, the technology story of the week is Euclideon's Unlimited Detail demo: an apparently revolutionary approach to graphics rendering that sees the end of polygons, replaced by billions upon billions of "atoms" that allow for an infinite level of detail in any given game scene. What expectations do you have from next gen consoles? Do you think they will be able to achieve this level of fidelity? Let us know in the comments section below. Obviously the talented artists who developed them had their vision of their own but they closely resemble to our expectations.įor more interesting top 10 lists and features, please click here. Through this article we take a look at how next generation character models will look like.
#EUCLIDEON GAMES DIVISION PS4#
With the rumored PS4 and Xbox 720 specs leaning more towards a powerful PC, we should see an immediate jump in the graphics department. Just like the PlayStation 3 and Xbox 360, developers will take their time in learning the system mechanics and will try their best to utilize the available resources. With the advent of next generation consoles, there is also a lot of excitement among avid gamers about the visuals that those two beasts will be capable of. The PlayStation 4 and Xbox 720 are coming soon.